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20th Anniversary PvP Kickstarter!

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PvP Definitive Edition Kickstarter

Posted by Scott R. Kurtz on November 08, 2018

CELEBRATE 20 YEARS OF PVP WITH THE DEFINITIVE PVP HARDCOVER COLLECTION:

Over on our sister comic website, PvP (the place where Table Titans first began) we have just launched a new Kickstarter to celebrate two decades of the preeminent webcomic. The Definitive Edition will collect the first 20 years of PvP comics in their entirety plus an additional tome of never-before-seen content. Designed by famed illustrator and designer Rob Armbrister, with over 2,500 pages collected into 9 full-color, oversized 12"x10" hardcover volumes. PVP PRINTED IN COLOR FOR THE FIRST TIME IN TWENTY YEARS!

Whether you were originally a PvP fan and dis…

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HTales from the Table

Tales

Like Popsicle Sticks

Posted on October 31, 2018

Every year I create a Halloween adventure for my party to go through, sort of a mini-Demiplane of Dread. This tale goes back to three or four years ago, while we were all playing 3.5.

The party had just tripped over a hole in the plot and fallen into the Demiplane of Halloween, which consisted of a small, haunted castle. Glowing eyes in the bushes, animated suits of armor, and wailing ghosts abounded in the fog-shrouded night. The first encounter was in a graveyard where zombies were supposed to rise from their graves and attack the party. The party was middling-high level by then, so this was more of a mood-setting encounter than an…

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HTales from the Table

Tales

What Fighters Do Best

Posted on October 30, 2018

The manor was haunted. Manors are often haunted, it's a thing, and this haunted manor was being dealt with by my party's group. And, score, we'd found the ghosts! All three of them. All at once. Which we weren't actually supposed to do… Our DM should really know better than to throw a locked door at us by now. And spooky feelings and such are just a sign to hit the door harder because there's something interesting behind it.

In any case, our party of five was currently a party of three, with our Rogue unconscious and our Bard having no offensive spells or magic weapons, which were the only things that could harm the ghosts. This left…

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