I play a semi-regular game of 3.5 with some of my coworkers in the US Navy. I also have two kids, one of which, my oldest daughter who is nine years old, enjoys playing in our campaigns as much as she can.
One day our DM, my good friend the Russian Spy, helped her roll up a character to "Cameo" in our campaign. She rolled up a Centaur. Needless to say he kept it simple for her, but true to his word she Cameoed into our campaign in epic fashion.
Right as our party was getting ready to engage a Phalanx of Skeletons, my daughter's Centaur comes charging through the portal behind us.
Our group had rotating DMs, each of whom contributed to the lore of our particular world. NPCs that showed up in one DM's campaign might crop up again in another's, and we'd constantly try to oneup one another in terms of scale and difficulty as far as our campaigns went.
One night, our DM had prepared for us a particularly nasty campaign that involved a powerful Lich planning to unleash nightmarish horror upon a defenseless town. If it wasn't the traps getting us, it was the huge, powerful monsters or the merciless punishments for neglecting to check every nook and cranny.
Sometimes a nifty title can say a lot about your character. Grimbore the Flatulent, you can imagine, is not a fun person to be stuck in tight quarters with, while Averos the Brave is a guy that has no desire to back down from anything.
Titles are great, but the wrong one is like writing a check your butt can't cash.
Enter Klad the Unbreakable.
Klad was the perfect recipe for badass. He was a Dwarf Barbarian with enough constitution to choke a Red Dragon. He wore no armor, took little damage, and issued forth enough hurt that the family of any Orc that met with the business end of his Great Axe was slain unto nine…
I learned the importance of languages during one session with some novice players and a couple of old hands at the game.
With the session underway, our intrepid party of 2nd level characters came across a barricade, manned by about three dozen Orcs. The party was outclassed. As the Orcs came down to take the party as prisoners, I happened to mention that they were chatting away happily.
One of my novices piped up, "Oh. I speak Orc. What are they saying?"
Not sure how this will pan out, I wrote the words on a piece of paper and handed it to her.
She immediately turned to the main fighter in the party, a Dwarf, and said, in…
I have a friend who favors playing Bards, not so much for their combat abilities, but for the benefits having a Bard in the party entails.
For instance, my character was a Half-Orc who had incredible Strength, Dexterity, and Intelligence, but only 8 Charisma. Because of this, my character almost never spoke. The Bard followed him around everywhere he went, speaking on his behalf and regaling everyone with tales of the "Great White Orc." The Bard would bluff his way through otherwise difficult situations, turning my quiet, reserved, and rather grumpy character into a folk hero of Paul Bunyan proportions.