One of my players had convinced me to let him play a "Necromancer on his way to see the light".
He had played other characters and systems for years, so I thought I might give it a try and put him in a good-ish group. He proved to be somewhat troublesome with his character but he genuinely seemed to take the road to a good alignment, albeit the long road.
Then one day we were in a city not unlike a dark high fantasy version of old London and the group needed to get into the museum to get some information from the mummies on display.
At that point the whole campaign and, most of all, the Necromancer, went south.
Not to worry, he’ll be his usual charming self by morning
One of my favorite experiences in tabletop adventuring happened during a game of D&D. There were only three of us; two of us being entirely new to the game and the third acting as both a character and a dungeon master.
We played a custom scenario and were handed pre-made character sheets. The character I was given was a Gnome Warlord who went by the name "Doomfist".
Looking over the rolls for his stats I noticed they were all good numbers, and since it was more of a casual encounter we decided to bend the rules a little to let him use a two-handed weapon (our lame excusing being his high strength stat).
Let me tell you about Nelfice, the NPC that won the status of Legend in a single encounter.
We were a fresh group in our second session of a 4e campaign. We had a simple four man group; Levonis Stormbringer, our resident Wizard; Riardon Brightvale, Elven Rogue extraordinaire; Dorn Winters, legendary Cleric; and my own character, Arc Ventus, simple Fighter. The long and short of our second sessions was that, due to some bad luck and a broken sword, we'd been jailed as a result of the quest in our previous session.
Our mission was simply to escape and set about to clearing our names. Making our way through the guards and traps…
I am all for encouraging hilarious actions from my players, and I am fully willing to bend the rules a little when they do it. Well, maybe more than a little...
Having just ascended The Great Rift in a cable car from Vair-Marat, the floating city of thieves, my players found themselves in the more civilized city of Touren. Following up a lead on some local punks who worked for the real bad guy, their info guided them to a bath house across town. Spotting a Gnome Sentry atop the roof they decided to proceed in anyway, the quick and dirty fighting approach being their general modus operandi.