After the surprisingly easy win over the ogre, our party was ready to leave the tower and return home. The DM suddenly had us roll perception checks. The Paladin and Ranger both noticed a very small side room with a pedestal in it. Peering in, the only object on the pedestal was a bloodshot eye.
One Arcana check later and the object was identified as the Eye of Vecna. If you know nothing else of Vecna, know that he (and his eye) were undoubtedly and absolutely evil. To even gain the power of the Eye requires the user to gouge out their own eye and replace it with the Eye of Vecna.
Most of our party were immediately repulsed by this …
My 4th edition party had just completed a major quest chain and had traveled through a portal, which took us to the top of an unknown tower. All we had to do was descend the tower and we could return to our home base of operations to rest, regroup, and discuss our next steps. If only it were so simple.
At the base of the tower was a large, ornately decorated room that contained a well filled with acid on one side, and an ogre boss guarding the exit on the other side. The plan we crafted was simple enough. Our Paladin and Ranger would sneak to opposite ends of the room halfway between the well and the ogre. My Rogue would then jump on…
Many years ago, our DM had us playing the old Dragonlance modules with the much flawed 3.0 edition of D&D. Back then we (a 5th level party) had just recovered the Hammer of Kharras from the Dwarf King’s mausoleum. Then, Lord Verminaard attacked Thorbardin.
Lord Verminaard’s army had the Dwarves busy defending the gates while he flew over the floating mausoleum to deal with our party. Long story short, we weren't able to land any significant damage on him since he was well out of our league, and his dragon kept him safely out of reach of the bruisers. Additionally, the dragon itself had such magic resistance that our spells were usele…
I was part of a group where one character was vastly overpowered compared to the rest of us—a weretiger Monk, who could easily have taken out all of us within a few turns. The rest of the party consisted of a Human Fighter wielding a flaming greatsword, a Dwarf Barbarian whose armor had so many spikes and barbs he was essentially a weapon, a Half-Elf Rogue who was more circus acrobat than lethal, and a Human Cleric who was geared to only heal.
After many adventures we found a magic lamp, and were each granted a single wish. After each member wished for weapons, stat points and the like, it came to the Monk, who wished to hit like a m…
A couple of months ago, I enticed my girlfriend into trying out D&D for the first time. I'd been working on a homebrew campaign over the last year and a half, and was really excited to DM things for her.
She took to it almost instantly. Her character, a stubborn Half-Elf Rogue dubbed Revella Blax, had been sent by the king to rescue his daughter, Princess Sophia, from her abductors. Along the way, through cunning, trickery, and even diplomacy, she occasionally gained the help of certain NPCs in the accomplishment of her quest.
Most recently, her quest had taken her deep into a cavern infested with undead, an owlbear, and a particula…