Ah, so it's a test you're looking for. We don't do tests!
I have had many adventures in gaming in a variety of systems, but my favourite character of all time was, Vertinni the Green. A small Kender swashbuckling Thief (ahem treasure hunter) who thought he was a Fighter and hero!
He was off exploring ahead of the group as I was often doing. He stumbled upon a larger Dragon which was lying in wait for the party. He was wearing the ring of invisibility someone foolishly gave him and rather than going to warn the others, he was inspired to be a hero and make himself a legend.
With his trusty rapier in hand (which, fortunately due to the old random treasure tables, happened to be a Dragon…
This was at the penultimate game of a three year long campaign with ten players. A logistical headache I am not likely to repeat. The players at my table had gathered every army, mercenary, and ally they had to band together to march on the enemy Citadel and stop their universe ending ritual.
It was the night before the battle, and the troops were restless. Some of the more charisma oriented members of the party decided to give some speeches to boost morale. The Half-Dragon Fighter went first. He delivered a speech about standing up for the common man and doing the right thing. A Diplomacy roll of 11 started them off. Then the Monk…
Have you ever started to say something, but half way you just stop, usually to effect of
"Hey guys I really enjoyed ahbraa-uh-hsendara..."
I do it all of the time and my DM knows it! The last and current adventure I went on I played a Drow Cleric named Zed Moor-Han, because why not? I however did not know that our DM decided to make all Cleric spells require a prayer... to be vocalized by the player. It was “for immersion,” he said in his own amusement.
The first time the party met I was called to heal someone who was injured in a bar fight, and while it was nothing horrible, Zed's vows required him to offer aid.