I was running a low-ish level 4e D&D game for some friends at my local game shop and the campaign was straight out of my brand new Book of Vile Darkness adventure book.
The party was lost in a thick patch of forest and had just stumbled into a clearing created by something massive having fallen out of the sky. The clearing was littered with the ruins of a tall Wizard's tower in the center of the newly-formed crater. Here the party fought a seemingly normal battle against some Chaos Spawn. Afterwards they found a rather not-so-normal book.
The Dwarven Warlock picked it up.
It wasn't long before he figured out the book was…
The word ‘evil’ is not quite strong enough to describe the horrors that lie within the Book of Vile Darkness. Add to it a touch of devastation, toxicity, cruelty, and terror... and you finally come close to what is in store within the pages.
Here are excerpts about The Book of Vile Darkness from the Wizard archives:
Only the most indomitable minds dare to look upon the malevolent thoughts and forbidden secrets bound herein. This corrupt tome is filled with deplorable wisdom, malignant ideas, and descriptions of creatures, rites, and practices most foul. Evil permeates every word and image inscribed within it. . . .
My favorite D&D campaign was one that I based off of a popular MUD that I had played extensively. My players were (unbeknownst to them) the reincarnated heralds of sleeping gods, and their task was to travel across the continent, waking up the gods in order to stop what was essentially Satan from destroying the universe.
One of those gods that needed waking was the God of Chaos.
They traveled to Chaos’s plane of existence, a completely chaotic and utterly ridiculous place that was (since the god was sleeping) never changing. Any monsters they killed immediately reappeared, NPCs that they talked to would forget they were there the…