I've been gaming for about 20 years now, and my first real adventure still sticks with me.
I remember I was about six or seven and I had joined up with a game my mom and her friends had been playing. They were pretty far along, up in the teens if I'm not mistaken, and I was going to be rolling up a level one. I didn't know what I was doing, I just knew I wanted to be a thief. So they wrote me up a character and told me that I was my mother's son in-game and out.
We were dungeon crawling that night, and had come across gnolls, doppelgangers, and had finally stumbled into a dragon's lair. No one had had time to prepare for this…
Fairly recently I joined a D&D 3.5 campaign as a Gnoll; dumb as a brick, ugly as sin. Our party had just gone their separate ways in the city we were occupied in. An elf druid, an elf roge, and me as a gnoll scout went to the theater district to watch a play. Though as luck would have it, the theater district was the HQ of a notorious gang of pranksters know as the Red Ravens. My group circled the theater until we saw one of the gang members enter a secret entrance. We immediately tried to gain entrance to the secret door and as soon as we did, we were jumped (big surprise) by performers in skeleton costumes with scimitars. The leader…
After almost ten years without D&D, I got the gang back together to start a new campaign. I wanted to use all the monsters from the Monster Manual that we never encountered before - the first that caught my eye was the Giant Owl.
To fit it in the story, I fixed it so the evil goblin shaman in the encounter would polymorph into a giant owl when attacking his foes. Normally, I like to keep the game fair, but I knew immediately that the PCs would be outmatched and tried to convince them that escape would be the best plan. They caught on and ran to the battlewagon in hopes of getting some cover from the dive attacks of the owl. However,…