One of my players had convinced me to let him play a "Necromancer on his way to see the light".
He had played other characters and systems for years, so I thought I might give it a try and put him in a good-ish group. He proved to be somewhat troublesome with his character but he genuinely seemed to take the road to a good alignment, albeit the long road.
Then one day we were in a city not unlike a dark high fantasy version of old London and the group needed to get into the museum to get some information from the mummies on display.
At that point the whole campaign and, most of all, the Necromancer, went south.
He convinced…Read more